Playing Gnosia is a learning process. You learn what works and what doesn’t. You learn how certain characters behave, what assumptions to make and how to keep yourself alive. Part of the fun of the game is figuring this stuff out yourself – so I wouldn’t read a guide like this unless you’ve completed a bunch of loops for yourself. There are no spoilers regarding story, but it does ‘spoil’ discoveries you can make for yourself.
First, a caveat: many of these strategies will work better as your stats get higher. When your stats are very low, you can do all the right things and still lose more than you win. But that doesn’t mean the strategy was wrong.
So, here is what I learned from playing the game – which I’ve just finished.
Stats
First, what stats should you focus on?
Every stat is important, so I think it’s best to keep a fairly balanced profile. Early on, you may want to give a little more priority to Charm and Stealth. After all, no point figuring out who the Gnosia is if you’re DEAD, right?
I felt that Intuition was possibly the least useful stat initially. It becomes extremely useful, but you need to invest in it for a long time first. Intuition is the only stat that doesn’t help you to persuade or to protect yourself. It helps you to catch out liars – sometimes. Until the stat gets high, it doesn’t have a great pay-off. While my Intuition was under 15, I think I caught one lie, once, in about 40 loops. Even once my Intuition was over 25, I still experienced plenty of loops where I didn’t catch any lies at all. Nonetheless, being able to catch lies will be very useful.
Bear in mind that if you have a loop with Yuriko in it (I suggest setting the number of players to 15) and you are the Bug, you can visit her at night to re-distribute your stats.
Skills
Once your stats are higher, you can use more skills (at the beginning, you’re limited to basic ones – you can accuse someone or defend them). For example, you can Exaggerate someone’s dodginess, or show Regret when someone accuses you. (You’ll also see when the other characters are increasing in stats – they’ll begin to use new skills as well.)
To be honest… It’s nice to have options. And they do help you to more effectively defend or attack. It is great being able to Retaliate or Regret (both good, useful moves), and not just cop flak! But once your stats are high enough to use these moves, you are probably competent enough that others might support you anyway.
Grovel is a particularly good example. You need a really high Stealth stat to use that. If you are at the point where one of your stats is 35, you’d rarely get put into cold sleep anyway.
Other moves, like ‘Say You’re Human’, ‘Make Small Talk’, and ‘Definite Human/Enemy’, can be handy, but you’ll find that other characters use them often enough so that even if you don’t employ them yourself, you can still benefit from them.
I found the most useful learned skill to be ‘Step Forward’ (requires only 10 Charisma). It’s useful to get everyone to announce their roles on the first round.
Speaking up
When I began the game, I assumed that I was meant to say something every time the ‘X’ button appeared. So I would always be the one to begin a round by attacking or covering someone. (In five rounds of accusations, I’d begin almost all of them.) This is an excellent way to annoy others and get yourself killed.
In fact, it’s mostly better to let others lead and see who they accuse. If you agree (or if the person is just a convenient target), pile on. If you disagree (or don’t have a strong opinion), defend. Sometimes defend people you don’t have a strong opinion on, just to build goodwill with that person. You don’t need to give an opinion on every person whose name comes up. Try to only lead off with accusations when you really think someone is guilty (or if it’s round 5 and nobody has suggested a valid name for others to roll with) and you have reason to think others may support you.
Sometimes, I’d click through all 5 rounds and only chime in with one or two comments.
This is also a good strategy when you have no idea who the Gnosia are. Sometimes others will have picked up on who is sus, so letting the other players set the tone can work for you.
Multiple Engineers (or Doctors)
If you are the Engineer (or Doctor), should you speak up?
In a game with lots of people and several baddies, then yes – odds are very high that someone will step forward to falsely claim the same role as you. (This is actually a good thing. It protects you – a bit – from Gnosia attack.)
In a game with a smaller group, you may want to keep silent, and just use the information you learn for your own benefit. If you are the only Engineer/Doctor to step forward, there’s a good chance the Gnosia will kill you off. (If you are in a loop with no Guardian Angel or other human roles, then you definitely should stay quiet.)
If a fake speaks up on day 1, you should declare yourself. Otherwise, everyone will believe the fake is definitely human – you’ll never be able to accuse them – and you may find yourself with an unwinnable game (or worse).
If you are the true Engineer, and others falsely claim that role, what should you do?
First off, to clarify: if three or four people claim to be the Engineer on the first day, one will be the real Engineer, one probably a Gnosia, and the others AC Followers and/or Bugs. You won’t see two Gnosia claiming the same fake role. (It is, however, possible that no Gnosia have claimed the fake role and all the fakes are AC Followers/Bugs.)
You probably don’t want to immediately go in hard against the fake Engineer(s). While they remain alive, you are (comparatively) safe. Smart Gnosia will not want to kill you and immediately expose their fake Engineer as a fake. Also, keeping that fake Engineer alive might give you useful information, especially if they are the only person you know to be an enemy. See who supports them – see who they exonerate or accuse. It may not help you – but at least it’s something.
You will need to get rid of the fake Engineer(s) eventually, as they are enemies. To target the fake Engineer(s), you are best off waiting a day or two. By that point, you might have built up more credit as the Engineer (e.g. if you’ve correctly identified some people, and they feel like you might therefore be truthful). Also, the fake Engineer(s) might trip up and make errors. Or some of the others might notice them lying. In that case, you’ll be more successful encouraging others to oppose them.
If there are two or three Engineer(s) – and a Bug is out there – you can use your Engineer powers to investigate the other Engineer(s). One of them could well be the Bug. In the unlikely event that there are four Engineers, investigating the other Engineers is a good strategy. If there is no Bug, I wouldn’t bother investigating the fake Engineers. You already know they are your enemies.
If multiple people claim to be an Engineer (or Doctor) on day 2 or 3…
It doesn’t necessarily mean that any of them is the true Engineer. The real Engineer could be dead.
If a fake Engineer (or Doctor) gives a report…
Their verdict may not actually be wrong. They don’t want to be suspicious. After all, if Fake Engineer Setsu accuses Crew Member Chipie of being Gnosia, then boom – Chipie is immediately an enemy and will try to attack Setsu.
If a report turns up someone as ‘human’…
That person could still be an AC Follower or a Bug. So don’t assume they are on your side.
If you are Gnosia, how should you deal with Engineers (and Doctors)?
I feel like not claiming a fake role is usually best. It helps you avoid attention. (Of course, sometimes it’s just fun to try out different strategies and see how they go. :))
If you have a Gnosia buddy who claims the Engineer role, then you don’t want to kill the real Engineer in the night. If you can get the real Engineer put into cold sleep, well and good. But killing them at night will throw doubt on your fake Engineer buddy.
If you are a Gnosia and there is a Bug around, then you should keep all Engineers alive if possible for a little while. It increases the likelihood they’ll get the Bug.
Making fake reports as an Engineer/Doctor
As a Gnosia, it is easier to make reports, because you know who the other Gnosia actually are.
It will behoove you to mostly make correct reports. If you start falsely labelling half the Crew as Gnosia, they will distrust you. But if you make a couple of correct reports and then a false one, you might better get the others on board to trust you.
Obviously, as a Gnosia, you should never out another Gnosia – unless it is very clear to everyone else already that they are Gnosia, and you don’t want to go down with that ship, so to speak!
By the way, in rounds with a Bug, it’s slightly safer to be a fake Doctor than a fake Engineer. Why? Let’s say the real Engineer examines Shigemichi, who is the Bug, and they disappear that night as a result. Naturally, the person who investigated Shigemichi must be the real Engineer. Then you come in the next day, claiming to have ‘examined’ Sha-Ming. Busted! (This is also a good way to catch a lying Engineer, by the way. :))
Patterns of accusation and defense
This is of course something to look out for. If you know someone is dodgy, and they are always in cahoots with one other character, then that other character might also be dodgy. However, sometimes two characters are just friends, and will stick up for each other for no malicious purpose. Shigemichi, for instance, is a loyal soul and will often steadfastly defend someone he likes.
If it gets to the point where – let’s say – everyone is willing to attack Stella, and only Remnan defends her – and he defends her every time, but only him – then that’s certainly something to watch for.
It can also help, if everyone has piled on to vote for the same person, to look at anyone who has voted differently.
You don’t have to always side with your Gnosia friends in discussions. Sometimes it helps to defend someone they are attacking, or even (if you think it safe or expedient) accusing them. By doing this, if your Gnosia ally is detected, the others may not 100% associate you with them. This strategy is extra true if you’re paired with Gnosia who are bad at lying, like Comet and Shigemichi. Why? Because bad liars are likely to quickly be suspected, and so you don’t want to be associated with them.
Especially in the first round, avoid accusing characters who are high in Charm, like Kukrushka, Yuriko, SQ and Otome. (You can see characters’ stat profiles in the crew data – just scroll down – but this does not become available until you’ve completed a few loops.) Don’t just target these people out of the blue, because it’s likely to backfire on you. To take those characters out, wait until you have reason to believe other characters might support your accusation (you notice others occasionally accusing them, or there is legit reason to suspect them, or there aren’t many suspects left).
If you’re being accused
If the tide starts to turn against you, and several people are accusing you, what can you do? Well, possibly nothing. Avoid making it worse by being too vocal. But the strategy here is ‘Anyone but me’. Your best bet is to find one other person who might also possibly be unpopular. It doesn’t matter if you know for a fact that this person is an innocent human. If one or two people have spoken up against Remnan, then it’s time to loudly voice your suspicions of him!
I have found, via the Load feature, that sometimes very small changes in your strategy – accusing this person rather than that; staying silent here but speaking up there – can change the outcome. But you can’t really know this until after you’ve tried it.
(After you have completed the game once, you get access to a Load feature for subsequent games. This lets you go back to early stages in a game. Let’s say you get frozen on Night 4. You can go back to Morning 4 and try to make a different outcome happen. It’s interesting trying out this feature to see how a round can play out differently if you make one or two different decisions. And sometimes the outcome is really luck-dependent. One time, Chipie got killed by the Gnosia on Night 5. I had to persuade Shige to side with me – and he just wouldn’t, so I got iced. When I reloaded, Shige – by chance – was killed by the Gnosia on Night 5 instead. Chipie, now alive, was willing to be persuaded by me – and we got rid of the last Gnosia and won the loop.)
Playing as a human
Occasionally, you get an easy round – the Gnosia are clearly identifiable from early on. (It helps if the Gnosia are Shigemichi and Comet not very smart). If you’re not so fortunate, here are three possible paths to victory.
The first, and most ideal, is to identify just one person who is Gnosia. If you’re able to do that, see who they defend and who defends them. With any luck, you’ll notice a little clump of them always defending one another.
This works best when there are at least 3 Gnosia so that you can see patterns. Let’s say you realise SQ is Gnosia. You notice that Stella, Sha-Ming and Otome all defend her. Then you notice that when Sha-Ming is accused, Stella and SQ defend him. You have probably (though not 100% certainly) identified the three Gnosia.
If you’re not able to identify one Gnosia with certainty, two other options are:
1. Roll with the majority and see where it takes you. There are loops where this is the only thing you can do. Just notice the trends and get on board. At times, the group will notice things that you didn’t, and you can benefit from their combined insight. One example of this is if you notice multiple high-intuition characters (like Comet, Remnan, Yuriko) initiating attacks on the same character. Could be they’ve noticed a lie, especially if the target of their attack isn’t a very good liar (lower ‘Performance’ stat).
2. Take a punt and choose someone to believe. Let’s say there are two Engineers (say, Setsu and Jonas). You decide to take a chance and stake everything on believing Setsu. At least that gives you intelligence you can work with. You go after Jonas to start with. Now, you might get to the end of the loop and find you were 100% wrong – Setsu was playing you, and as a result you made every incorrect decision possible along the way – but the alternative might be that you never get the info you need in time to make the actual correct moves.
Both of these routes can go badly wrong, of course. But in this game, sometimes you’ve just got to gamble.
Playing as an AC Follower
This is the hardest role to win with. You are trying to protect the Gnosia, but you might never know who any of them are. Once you do figure out who a Gnosia is, it’s likely other characters will also suspect it, and will target them. So if you support the Gnosia, you may go down with the ship. And even Gnosia who figure out who you are may not make much effort to protect you.
You do have one thing going for you: Engineer reports will show you to be human.
For an AC Follower, every possible strategy has flaws. You could step up as a fake Engineer or Doctor… this might divert negative attention from the Gnosia… but since you have no idea who is Crew and who is Gnosia, how will you make accusations in a smart way? I still think the best way forward is to be as undodgy as possible… but just don’t vote for or encourage votes for people you think are Gnosia.
By the way, late game – once your stats are high – this role becomes much easier. If you have very high Intuition and Charisma, you can do the ‘Say You’re Human’ trick, possibly detect a liar, and then persuade others to not vote that person out. It’s well worth playing as an AC Follower for the EXP – you can get a lot. In fact, a quick and easy way to get unreasonable amounts of EXP is to have a loop with 5 people, 1 Gnosia, and you as AC Follower. If you are lucky enough to just not put the Gnosia into cold sleep for two rounds, then you’ll get rewarded.
Playing as a Bug
Try to get the Engineer put into cold sleep if you can do it without being suspicious.
Apart from that, your strategy here can legitimately be ‘Anyone but me’. Aim just to be unsuspicious and to dogpile on whoever the target du jour happens to be.
Assumptions
You can’t assume that someone wanting to collaborate – or who is listed as ‘Friend’ – is on the same side as you.
If a character in a 1:1 scene (i.e. at night) tells you another character is lying, it’s worth considering it as a potential lead. I find this info is more often right than wrong. (But it’s not guaranteed. The person confiding in you could themselves be lying. SQ particularly likes this trick. Stella and Otome have caught me out a couple of times before, too.)
In rare cases, the story will actually straight out tell you that someone is Gnosia etc (for example, Setsu will exchange info with you, or one character will actually declare themselves to be Gnosia). In many cases, I was suspicious (“why would Setsu herself say she was Gnosia? Maybe she’s an AC Follower instead?”) – but did not find the story lied to me. If someone is outright declared, by the story, to be Gnosia, then they are.
On the other hand, sometimes story elements misled me. For example, a particular story element might make me think one character was an ally or enemy. One loop began with Setsu warning me about Yuriko and how dangerous she was… so I assumed Setsu would be on my side against her. Turns out she and Yuriko were both Gnosia. If the game does not explicitly declare someone’s role, then any story element that happens to play (e.g. where two characters are getting along, or are at odds, or are being friendly to you, or are casting aspersions on each other) usually should not be interpreted as a hint. Many story elements play out regardless of characters’ actual roles that loop.
Collaborating
Generally, if someone asks you to collaborate, you should agree.
If a character is listed as your collaborator, they will usually agree with you and defend you in discussions. And it’s assumed you’ll usually agree with them and stick up for them. If your collaborator does oppose you, it’s worth noting that. Why did they suddenly defend that person you just attacked? Maybe they just trust them highly – or maybe they are a Gnosia protecting a secret ally.
Even if you are human and your collaborator is Gnosia, they will still usually support you in discussions (at least until they murder you in your sleep). It’s (usually) a good thing to have anyone who will side with you. Just make sure that if other characters start to suspect them en masse, you don’t continue to defend them to the death!
First round
If you have nothing to go on, it helps to make everyone declare themselves. Identify Engineers, Doctors, Guard Duty, etc. That will take most of the round. Then as soon as anyone accuses anyone else, pile on and agree. What does it matter? You don’t know who’s who anyway.
Good first-round boots are Raqio and Shigemichi, though Stella, Gina and Jonas are also good candidates. By which I mean that most people can usually be prevailed upon to vote for them if you throw them under the bus.
Responding to others’ skills
If someone uses the ‘Say You’re Human’ skill, and you are Gnosia, should you lie and say you’re human, or refuse to answer? I always lie. I’ve noticed that people who refuse to answer, or who stop the process, are treated as suspicious. If you refuse to answer, you’re widely suspected (everyone saw you refuse), whereas if you’re caught lying, perhaps only one or two people will notice. In a big group, you can usually recover from having one or two detractors.
If someone uses the ‘Small Talk’ skill, what should you do? I always join in the small talk, even if I have no reason to. Can’t hurt, right?
Accusing and defending
Let’s be honest; sometimes the decisions characters make in this game aren’t really clear. You might have a round of accusations where 3 people suspect Gina, 4 people suspect Comet – and then everyone votes for Shigemichi, whose name didn’t come up once.
Nonetheless, the number of people speaking up for or against another character is a useful guide as to whether you’ll be successful in opposing that person. You might wait to see that a couple of people distrust someone before piling on with your agreement. Likewise, if only one person defends another, you may not want to get involved. (Unless you know someone is or isn’t dodgy and want to support anyone who feels the same.)
If the tide turns against one character – even if they’re an ally Gnosia – you’re best off turning on them too. No point going down with the ship.
Who to kill?
If you are Gnosia, who should you kill?
You want to choose a candidate who is threatening or high on charm (thus hard to put into cold sleep). I go for characters like Yuriko, Kukrushka, Sha-Ming, SQ, Otome. Yuriko is often my first choice. Characters like Gina, Raqio, Shigemichi – well, they just have to sneeze and everyone will pile on them in a discussion – so there’s less point killing them.
Choose someone whose death will not cast suspicion on you or other Gnosia. So as mentioned, don’t kill the true Engineer if your buddy Gnosia is the one fake Engineer. Killing someone listed as your ‘detractor’ will draw suspicion, so it’s best not to.
If there are several ‘definite human’ characters (proven through Engineer reports, logic, being Guard Duty, etc), target one of them. You need to keep a pool of maybe-not-human people you can legitimately throw suspicion onto. You may be unlucky and the Guardian Angel protects them… but oh well. If there is only one proven human character, and there’s a Guardian Angel, it’s best not to attack them. The Guardian Angel is too likely to defend them.
Sometimes at night, a character will try to get you on side and tell you they noticed [one of your Gnosia buddies] is lying. That poor trusting character would also be a good candidate for assassination. 🙂
Sometimes your Gnosia ally will recommend a particular victim to you. As far as I can tell, their advice is usually reasonable… but not always. You still need to consider the implications for yourself. (I am not sure if heeding their advice will make them more friendly toward you. Actions in this game usually do have consequences, so probably.)
Challenging yourself
It’s fun to experiment with different settings.
Three challenges you can try:
- Create a paradox that causes the world to implode (‘Revenge of Time Clam’/’Time Clam who leapt’). This occurs when something impossible happens. You need to be the real Engineer or Doctor, and to not speak up when someone else claims the role in round 1. This means everyone will accept that person as the true Engineer/Doctor and all their statements will be taken as gospel truth. However… if some logical paradox does occur – for instance, it becomes clear that this person has been lying – this will cause an unusual and amusing ending to the loop (but no EXP).
- Try the hardest setting – 6 Gnosia, AC Follower & Bug, no ‘good’ human roles. You will need to make almost every voting decision a correct one right from the beginning. Pull it off, and you’ll get a LOT of EXP. (I have done this twice. Once, I won because Setsu killed Sha-Ming before the game even started, and he turned out to be Gnosia. Cheers!)
- Try to spin the game out to 15 days – time basically stops and you get lots of EXP. This is hard, but will be easiest if you are Gnosia and keep attacking the Bug over and over. When I did this, I had an ally who never turned on me, while the other two characters were aligned and never turned on each other, and we basically had ‘tied’ votes several times where nobody got put into cold sleep.
This is just for the fun of the achievement and are not required for the story. These latter two will be less frustrating to attempt a) late game when your stats are good and b) if you’re on a second playthrough and have the ‘Load’ feature.
Progressing through the story
(One minor gameplay spoiler (hint) ahead.)
Your goal is to unlock content – basically, to get as much information on your crewmates as possible, though the short scenes you have with them. To do this, it’s best to try a whole bunch of different types of loops, with yourself in different roles, and with different combinations of characters. Some loops may reveal nothing, and others may give you what you need. Some character moments will also grant you new skills.
There are some story points that you need to play across several scenes (for example, you may need to keep one character alive for several nights to successfully complete the story). But don’t worry: the game will not allow you to skip any story-relevant content. If you fail, you will be given another chance in another loop. There’s nothing you can do to permanently ‘lose’ the game.
There is at least one point in the game where some players get stuck and don’t know how to proceed. One hint: Try getting creative with the ‘number of Gnosia’ setting. That will be important…
And there is an epilogue, a true ending. To get this, you must start a new game. Before long, you’ll have the opportunity to run the true ending.
What else?
There’s lots more to say… but that’s enough for now.
Don’t forget, the game itself has some info on how to play, and this gives useful info about basic strategy, how to read information within the game, etc. It’s very handy to revisit this content a few loops after beginning to refresh yourself.
(Random aside: I went through the entire game without realising it was possible to view a backlog of everyone’s most recent comments from discussion. The tutorial near the beginning of the game tells you this, but I’d forgotten, since it’s not really useful until your Logic stat is higher. I couldn’t believe I’d overlooked such a handy little tool for the entire run of my game!)
I’m currently playing the game through for the second time. I found it so addictive and fun that I couldn’t help myself. There are certain events that make more sense on a second playthrough, as well as nifty bonus features like the Load ability I mentioned (where you can replay certain days/nights of a loop and try for a better outcome). I’m finding that all the strategies I’ve mentioned in this post have come in handy, even with my low stats – though I still lose a lot as well as win! At least now, I don’t have to deliberate for as long – I can whip through loops more quickly – and I don’t get ‘tricked’ by false assumptions as often. So it is satisfying. 🙂
Have fun playing!